A downloadable game

MechHead is a fast-paced round-based arena shooter which pays homage to the genres classics. Customise your mech, smash high scores, and unleash carnage to win the favour of the crowd!

Developed as part of Staffordshire University's 2023 1UP placement scheme, MechHead's development staff consisted of students from all levels of study.

Credits:

Production:
Lecturer & Project Lead - Dan Bond  
Producer - Alex Briggs  

Design:
Lead Designer - Tyler Timlin
Lead Level Designer - Olivia Cross
Level / UI Designer - Alex Mckie
Level Designer - Hollie Tyler
Game Designer - Alexandra Rizzi
Game Designer - Ben Gibbons
Game Designer - Filip Lichonczak
Game Designer - Lucy Elliott-Darling
Technical Designer - Tori Miller  

Programming / Engineering:
Lead Game & Tools Programmer - Lewis Powell
Lead Tools Engineer - Arnav Mehta
AI Developer - Wiktor Janik
Technical Developer - Charlie Radage-Revell
Technical Developer - Sam Dyson
UI Developer - Callum Brownsmith
UI Developer - Joshua Crabb  

Art / Graphics:
Lecturer & Art Director - Molly Swift
Lead Artist - Callum Roberts
3D Artist - Tom Bloomfield
3D Artist - Jennifer Martin
Environment Artist - Jingtao Gao
Environment Artist - Jonah Kirtley
Concept Artist - Savannah Wesley
VFX Artist - Alex Konosonoks  

QA:
QA Tester - Caitlin Fawcett
QA Tester - Cristian Cuciuc
QA Tester - Nick Anna
QA Tester - Tabby Seed  

Extended Team:
Original Concept & Music - David James
Audio Director - Mathew Dalgleish
Game Developer - Sebastian White
Lecturer & Additional VFX - Jamie Nicholas
Lecturer & Design Consultant - Mike Beardwood
Lecturer & Technical Consultant - Jamie Tranter
Lecturer & Technical Consultant - Davin Ward


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